This definition of wearable computer distinguishes wearable computers from other wearable technology that may not include computing components or allow user interaction. The average power consumption of wearable devices must be very low to support long term operation.
Access to the network / Internet is another requirement so that wearable computers can connect to the external world. Connection to the network can be done using technologies such as Bluetooth, Wi-Fi or Wireless Body Area Network (WBAN) defined in IEEE 802.15.6.
Like any device that a user carries almost everywhere, information security is among priority requirements in order to protect the user's personal information. Encrypting data is challenging on small devices with limited processing power. Because a user might not be able to type in a password, other solution (e.g., biometric authentication) might have to be used.
Sixth Sense Technology - Pranav Mistry (Part 1)
Sixth Sense Technology (Part 2)
Bibliography
- Aziza I. Hussein (2015). Wearable computing: Challenges of implementation and its future, 2015 12th Learning and Technology Conference, 12-13 April 2015, Jeddah, Saudi Arabia
- M. Langheinrich, N. Davies (2018). Co-creation and Risk-Taking—In Pursuit of New Technology for Human Augmentation: An Interview with Pranav Mistry, IEEE Pervasive Computing, Vol.17 , Issue 2
- S. Mann, Wearable Computing. In: Soegaard, Mads and Dam, Rikke Friis (eds.). "Encyclopedia of Human-Computer Interaction". Aarhus, Denmark, The Interaction-Design.org Foundation, 2012
- D. Roggen, S. Magnenat, M. Waibel, G. Tröster (2011). Wearable Computing, IEEE Robotics & Automation Magazine, Vol. 18, Issue 2
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